Farms
Farms are the one thing that doesn't need a token. Make a field the normal Minecraft way (water, farmland, some seeds) anywhere inside the village border, and your farmers will find it by themselves and start working it.

What farmers can grow
- Wheat, carrots, potatoes, beetroot, torchflowers, pitcher plants: on farmland, replanted after harvest.
- Melons and pumpkins: on farmland, cut with an axe. Only the fruit is cut, the stem stays.
- Sugar cane: on sand next to water. The bottom block is always left so it grows back.
- Sweet berries: on grass or dirt, picked with shears, never broken.
- Cocoa: on jungle logs, picked and replanted on the same spot.
- Glow berries: on hanging vines, picked only, never planted.
Farmers need a hoe to till. If there's none in storage they'll make a wooden one at a Storage room crafting table.
How a farmer spots a field
Anything farmy that's close together (farmland, crops, stems, cane, water) gets grouped into one farm. It counts as a field once it has at least 1 planted crop or 3 farmland blocks. So one or two accidental hoe clicks won't start a farm in your front yard.
Farmers look about 12 blocks down from the highest block, so a greenhouse with a roof up to around 10 blocks over the field still works.
Water
Same as vanilla: farmland needs a water source within 4 blocks. A single water block on its own lets the farmer plan the whole 9 by 9 square around it in one go. Water in the middle of a big lake doesn't count, only the shore.
Fields grow on their own
This is the part that surprises people. Farmers will till new dirt next to an existing field if it's watered and connected to the field by dirt, grass or farmland. They'll even clear tall grass and snow off it first. Flowers are left alone.
They won't till inside or right next to a registered building, and farmland you made yourself is always worked.
How to stop a field spreading
Anything that isn't dirt, grass or farmland is a border. Good ones:
- fences, walls and fence gates (even open gates)
- slabs, trapdoors, any full block
- dirt paths and gravel
- carpet or a trapdoor laid on farmland
- flowers
Corners count. If two border blocks only touch at a corner, the gap is still closed. If you leave a corner block out, the field will creep through.
Water also stays on its own side of a fence or block, so you can split two fields with a fence and they won't mix.
Picking which crop goes where
Farmers copy what's already planted nearby. When a tile is empty, they look at the crops around it and plant the most common one. A path or water channel between rows makes them separate plots, so each row keeps its own crop.
Want a new crop? Just plant a few seeds by hand. The farmer will fill the rest of that plot with it.
Melons and pumpkins
Farmers always leave an empty tile next to each stem for the fruit to grow into. They only harvest fruit that grew from a stem, so any melons or pumpkins you placed as decoration are safe.
Berries and cocoa
- Sweet berries get planted on every other row with a free path around the edge, so the patch can spread. To stop that, set berries to Harvest only or Leave, or fence the patch in.
- Cocoa pods are remembered and replanted on exactly the same spot. Lumberjacks won't chop logs that have cocoa on them.
- Glow berries are only picked. Where the vines hang is up to you.
Farmer settings
Talk to the Mayor, then go to Settings, Professions, Farmer.
- Plants: set each crop to Replant, Harvest only, or Leave.
- Equipment: which hoes and axes the farmer may use, and whether they can make wooden ones.
- Behaviour: replanting on or off, use bone meal, bone meal only (no tilling or harvesting at all), and composting spare seeds and saplings into bone meal.
A Druid can also make crops grow faster.
Written by easykill. Original page on Google Sites.